
The Mega Minion pairs well with the Lava Hound since it deals with any moderate-health defending units trying to destroy the Lava Hound while it absorbs most of the incoming damage. Its moderate hitpoints allow it to survive spells from Zap to Poison while its damage allows it to quickly deal with the Balloon itself. The Mega Minion is a very effective counter against the Balloon for a cheap cost.
However, it doesn't fare so well against Inferno Dragon due to the damage ramp up and the Mega Minion's relatively low health.
Also, unlike its cousins, it can also counter area damage units such as the Witch, Wizard, Baby Dragon and Executioner without being destroyed. However, it can't deal with swarms very effectively due to its slow hit speed. Its defensive value is even greater since no spell can take it out for a positive or even neutral Elixir trade, unlike the Minion Horde and Minions. Its high damage and moderate hitpoints allow it to be able to defend relatively well against many ground-based pushes. However, it is often used on the offensive as a support card, being able to clear out low-medium hitpoint units and deal significant damage to everything else. The Mega Minion, however, excels at defense and should be mostly used as a defensive card as it has a high damage output but is slower than Minions. Unlike the Mini P.E.K.K.A., another glass cannon, the Mega Minion is vulnerable on offense alone if you were to counterpush after trading some. A Mega Minion card costs 3 Elixir to deploy. It appears as an enlarged Minion wearing a set of armor with a mask. It is a flying, single-target melee troop with moderate hitpoints and moderately high damage. The Mega Minion is a Rare card that is unlocked from the Barbarian Bowl (Arena 3).